Changing Your Plans
- Justin Green
- Apr 18, 2017
- 1 min read
It's not always easy to admit that your current idea isn't plausible. Given our time, current knowledge, and resources, we realized that our current model of the game wasn't plausible. We set our goals too lofty, and we knew we would have to make a change in order to see this game through.
There is nothing wrong with changing your plans. In fact, after meeting and reevaluating, we are excited to bring you CAGED. A game that has the same feel and theme of our previous model, but with more interactive and exciting pieces. Players will take on the role of either a killer or be part of a police team. Sifting through real evidence, the cops must figure out the pattern the killer is killing in, and stop him before he strikes again!
This concept took our previous idea, and transformed into something we're very excited about. If we had never pushed ourselves originally, we would have never been able to find such a great game. Great things can come from failure or a change of plans, and CAGED is a great example of that.
Thank you for your continued support on the development of our new game CAGED!
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